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Set:
Order Masters
Kind:
land
Rarity:
Common
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of...
Set:
Order Masters
Kind:
land
Rarity:
Common
Guildless Commons enters the tapped battlefield. When Guildless Commons enters the battlefield, return a land ...
Set:
Order Masters
Kind:
land
Rarity:
Common
{T}: Add {C}. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove any number of storage counter...
Set:
Order Masters
Kind:
Land—Desert
Rarity:
Common
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
When the last scrap of flesh i...
Set:
Order Masters
Kind:
land
Rarity:
Common
{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in...
Set:
Order Masters
Kind:
land
Rarity:
Common
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control se...
Set:
Order Masters
Kind:
land
Rarity:
Common
{T}: Add {C}{C}. Activate only if you control five or more lands.
“When gods become apathetic, the peopl...
Set:
Order Masters
Kind:
land
Rarity:
Common
{T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.
"The voice calls me he...
Set:
Order Masters
Kind:
Land — Urza's Mine
Rarity:
Common
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
...
Set:
Order Masters
Kind:
Land—Urza's Power-Plant
Rarity:
Common
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '