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Set:
Doctor Who
Kind:
land
Rarity:
Common
Thriving Isle enters the tapped battlefield. As Thriving Isle enters the battlefield, choose a color other than b...
Set:
Doctor Who
Kind:
land
Rarity:
Common
Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other tha...
Set:
Doctor Who
Kind:
land
Rarity:
Common
Thriving Grove enters the tapped battlefield. As Thriving Grove enters the battlefield, choose a color other than...
Set:
Planechase
Kind:
Plane — The Dalek Asylum
Rarity:
Common
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-...
Set:
Planechase
Kind:
Plane — Spacecraft
Rarity:
Common
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its man...
Set:
Planechase
Kind:
Plane — Mars
Rarity:
Common
At the beginning of your end step, goad target creature controlled by the player to your left. (Until yo...
Set:
Planechase
Kind:
Plane—Gallifrey
Rarity:
Common
When you planeswalk to The Matrix of Time, each player exiles the top card of their library. During yo...
Set:
Planechase
Kind:
Plane — Spacecraft
Rarity:
Common
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controlle...
Set:
Planechase
Kind:
Phenomenon
Rarity:
Common
When you encounter Unleash the Flux, each player sacrifices a permanent nonland, then you flip a coin. If y...
Set:
Planechase
Kind:
Plane — Skaro
Rarity:
Common
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. When...
Set:
Planechase
Kind:
Plane—Moon
Rarity:
Common
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '